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Mar 7, 20261 week ago

Spekter Agency Season 2 Incoming — Spark Rewards Changes, New Systems, and More

SA
Spekter Agency@SpekterAgency

AI Summary

Season 1 of Spekter Agency is concluding, paving the way for a major Season 2 overhaul designed to deepen gameplay and reward active participation. This article is essential reading for players, as it details a significant shift in how Sparks, the game's key currency, are earned. The update moves the primary source away from external links and squarely into the game itself, with new rewards from Dimension Room chests, Gold Slot jackpots, and daily missions, ensuring your playtime is more directly tied to your progression.

🏆 Season 1 Ending & Leaderboard Snapshot

Season 1 will officially conclude on March 9th 5pm PT // March 10th 12am UTC // March 10th 8am PHT.

At that time, we will take the final leaderboard snapshot to determine eligibility for Season 1 Spek Vault rewards.

If you are aiming to secure a Season 1 Spek Vault, there is still time to climb the leaderboard before the snapshot occurs.

Season 2 Begins on 3/10

With this update, we’re introducing several major improvements designed to strengthen gameplay progression, expand content, and better align rewards with how players actually experience the game.

Most importantly, Spark rewards will now be even more centered around gameplay.

During Season 1, Spark acquisition was concentrated through both Spark Core and Spark Link. While this helped grow the community early on, Season 2 shifts the focus toward rewarding players actively progressing through the game.

This means more Sparks earned through playing Spekter Agency itself, while SparkLink becomes a supplementary growth route.

Let’s take a look at what’s coming.

🎪 Spark Season 2

Season 2 introduces a revamped Spark acquisition structure designed to reward gameplay participation across multiple systems.

Gameplay Spark Rewards

Dimension Room

Players can now earn Sparks directly through Dimension Room gameplay every day.

• Chest Reward: Up to 700 Sparks

Gold Slot Jackpot

Hitting the Gold Slot jackpot will now reward 1,000 Sparks!

This adds another high-impact moment where gameplay progression can lead to major Spark rewards.

Daily Missions

Daily Missions have been updated to support Spark progression better.

Silver Key rewards have been replaced with 500 Sparks.

Completing daily objectives will now directly contribute toward your seasonal Spark climb.

Spark Boost Item

A new Spark Boost item (+25%) is now available in the Membership Shop.

This consumable item increases the amount of Sparks earned during gameplay, allowing dedicated players to accelerate their progress during the season.

Spark Link Reward Adjustment

SparkLink will remain part of the ecosystem, but its role will shift toward supplementary growth rather than the primary Spark source.

Previous Rewards

250 / 500 / 1000 / 1000 / 2000
Cap: 5,000 Sparks

Updated Rewards

100 / 150 / 200 / 250 / 300
Cap: 3,000 Sparks

This adjustment allows Spark rewards to better reflect active gameplay participation.

🦊 Vel Skill Rework

Vel’s Transcendence skill – Fox Orb Eternal has been reworked.

After Awakening, the skill will now trigger an additional activation, providing improved combat potential.

The skill system has also shifted from its previous familiar-based defensive synergy to a more projectile-focused structure, making Vel more dynamic and effective in combat.

Overall, this update strengthens Vel’s performance and makes skill interactions more engaging in battles.

📝 New Collaboration Content: EarnM Quest

A new collaboration quest with EarnM has been added. Players can participate in these quests both inside and outside the game.

EarnM Tasks

• Follow Spekter Agency on X
• Clear Stage 3 in Spekter Agency
• Follow Spekter City on X

In-Game Task

• Follow EarnM X
• Signup with EarnM

Completing these quests will allow players to participate in collaborative events and community-driven rewards.

💰 New Progression Systems

Two new milestone reward systems are being introduced.

User Level Fund

A level-based milestone reward system that provides progression rewards as you level up.

Main rewards include:

• Diamonds
• Character Stones

Dimension Room Fund

Another milestone system tied to Dimension Room progression.

Main rewards include:

• Diamonds

• Dimension Stones

These systems provide additional progression rewards as players continue advancing through gameplay.

💁‍♂️ Gameplay Improvements

Several improvements have been made to improve onboarding, progression, and game balance.

Tutorial Improvements

The tutorial now focuses on a more curated selection of Eternal skills.

Previous:
6 Transcendence skills introduced at the start.

Updated:
4 selected popular Eternal skills from the 12 available:

• Cutting Blade
• Lightning Whip
• Living Chain
• Razor Spike

This helps new players better understand core combat systems.

Stage Expansion

Additional content has been added for advanced players.

• Abyss expanded to Floor 200
• Main Stage expanded by 20 new stages

Abyss Unlock Removal

Previously, some players were unable to access the Main Stage due to Abyss unlock requirements.

This restriction has now been removed, allowing smoother progression through the game.

Combat Power Improvements

Combat Power calculation has been updated to improve scaling and progression balance across systems.

This change helps better reflect player growth based on equipment, characters, and progression.

🔮 Character Soul Stone System Update

To allow players greater flexibility in strengthening the characters they prefer, character-specific Soul Stones are being replaced with a Unified Soul Stone system.

Conversion Values

• 1 Nox Soul Stone → 1 Unified Soul Stone
• 1 Vel / Zen Soul Stone → 2 Unified Soul Stones

System Updates

The following systems will now use Unified Soul Stones:

• Character Shop
• Character Trigger Popup
• Character Enhancement
• Daily Shop

This update gives players more freedom in deciding how they want to strengthen their roster.

⚔️ Equipment Tier Adjustment

The equipment progression system has been adjusted.

Previous

Normal gear progression could reach Mythic +4.

Updated

Normal gear progression now caps at Legendary +3.

Reforge Orb (NEW)

Reforge Orb is unlocked after obtaining 1 S-tier Legendary Gear. If you collect 10 orbs that pops up from the shops, then you will be able to exchange your unwanted S-tier gear into something else!

This provides a way to utilize duplicate or unwanted S gear and give players more flexibility to select a S-tier gear that they like.

Important Notice for Existing Mythic Item Holders

Existing Mythic items will remain unchanged.

Players who already own Mythic gear will keep their items exactly as they are.

However:

• Legendary +3 → Mythic promotion will no longer be available

Compensation

Players who currently hold Mythic items will receive:

• Random Legendary Gear

(These shards are not restricted to Legendary +3 equipment.)

⚔️ Character Stat Scaling Update

Stage scaling for character stat influence has been adjusted.

Previous

Scaling began at Stage 70 and reached full effect at Stage 100.

Updated

Scaling now begins at Stage 20 and reaches full effect at Stage 60.

This allows character progression to influence gameplay earlier while maintaining the same scaling method.

🔄 Reset Systems

With the start of Season 2, several systems will reset:

• First purchase Diamond rewards
• Certain quest missions

Players will be able to claim these rewards again during the new season.

📢 Join our Telegram News Channel

Stay informed with all important updates, announcements, and system notices.

🎮 Jump into Spekter Agency on Telegram or LINE

Start your run, take on missions, and progress through the Agency.

🎯 Visit the Spek Hub on Telegram or on our website

Track your rewards, leaderboard position, and Agent status.

🎯 Visit Spekter Dispatch

Take on special quests and unlock bonus opportunities directly from the Agency.

By
SASpekter Agency